Attributes

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There are 4 attributes in 2Moons:

  • Strength (STR)
  • Dexterity (DEX)
  • Heal (CON)
  • Spirit (SPR)

Whenever a character reaches a new level they are granted 5 attributes points, which can be used to increase the attributes in any way the player wishes. Once the attribute points have been spent (applied), the change is permanent. The only way to re-arrange the distribution of your spent attribute points is to reset your attributes. By default, a player is given only one reset for their attribute points. This can be done by visiting Kata (Female Priest, Return Master) in Parca Temple. An additional option for resetting attribute points is by purchasing an Attribute Regenerator from the Cash Shop

Strength

Strength (STR) is primarily used to increase the physical attack power of all melee weapons. This includes all AK weapons, Guantlets, Twin Blades, and the Dagger. In addition, it is the primary attribute requirement for these weapons.

Dexterity

Dexterity (DEX) is primary used to increase the physical attack power of all ranged weapons. This includes the Crossbow, Bow, Blood Whip, and Spear. It is also the primary attribute requirement for these weapons.

Dexterity also increases Block Rate and Guard Rate

Heal

Heal (CON) is used to increase a characters total HP, increase Defense, and PK Shield. There are no weapons which require heal attribute points. The amount of HP, Defense, and Shield gains per point of Heal is determined by your character class.

Spirit

Spirit is primarily used to increase the magic attack power of the Wand, Staff, and Blood Whip. It is the primary attribute requirement for the Wand and Staff.

Spirit also increases a characters total MP


Notes

  • All attributes except Heal increase Critical Rate (Strength increases critical rate the most).
  • If you want to know how the attributes change by level-up and what the allocation of a stat point to any attribute does, see the appropriate class page here: Category:Classes.
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