Fortification

From Dekaronwiki

Jump to: navigation, search

Contents

About

Fortification can be performed on any weapon or armor to increase it's statistics (damage or defense, respectively). There are 10 levels of fortification: +0 to +9. Each level increases the statistics of the armor or weapon; higher levels of fortification (i.e. +7 to +8) drastically increase the statistics compared to lower fortified items (i.e. +2 to +3)

For armor fortification, the following modifiers are added to the Pants, Gloves, and Boots as they are upgraded (as well as the standard increase in defense)

Armor Modifier +1 +2 +3 +4 +5 +6 +7 +8 +9
Pants + All Magic Resist - - - +3% +4% +5% +6% +7% +10%
Boots + Guard Rate - - - +3% +4% +5% +6% +7% +10%
Gloves + Critical Rate - - - +3% +4% +5% +6% +7% +10%


Fortifying

To fortify a weapon or armor piece, visit the Blacksmith NPC:

Axion (Blacksmith, Additional Armor Merchant) in Braiken or
Pablos (Blacksmith, Additional Armor Merchant) in Loa

Choose "[Fortify] I would like to fortify my item"

You will be presented with the fortification window:
Image:Fortification_Window.jpg
  1. Click on the weapon or armor you would like to fortify within your inventory to load that item into the window.
  2. The window will show you the cost to attempt the fortification (there is no display of the success rate). For reference, these costs and success rates are listed below.
  3. Depending on the current fortification level you will need to supply an Argate (+1 to +3 requires a Copper Argate, +4 to +6 requires a Silver Argate, and +7 to +9 requires a Gold Argate)
  4. You may also use a Blacksmith's Talisman (D-Shop item), which increases your chances by another 18%. Simply click the Talisman in your inventory and it will be loaded into the fortification window.
  5. Click on "Reinforce" to attempt the fortification.
  • Failing to fortify an item to +7, +8, or +9 will destroy the item.
  • Failing any other level will cause the item to return to +0

Visit the Weapons or Armor pages and browse to your item to see the exact increase in statistics as you fortify.

Visual Effect

Each of the 3 argates will produce a different glowing effect of the item itself:

+0
+1 to +3
+4 to +6
+7 to +9

Rates

Unlike Socketing, fortification success does not depend on the level or magic status of the item. However, the rates are slightly different for armor vs. weapons.

Weapons

  +1 +2 +3 +4 +5 +6 +7 +8 +9
Success Rate 90% 80% 70% 55% 40% 25% 15% 10% 5%
Cost 10,000 20,000 50,000 100,000 200,000 500,000 1,000,000 1,500,000 2,000,000

Armor

  +1 +2 +3 +4 +5 +6 +7 +8 +9
Success Rate 95% 85% 75% 60% 45% 30% 20% 15% 10%
Cost 10,000 16,000 40,000 80,000 160,000 400,000 800,000 1,200,000 1,600,000
Personal tools